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Auto Assault Ground Zero Dev Diary


Labeled With  auto assault ncsoft pc
Written by DM on Monday, April 03 2006

In the development of Auto Assault we just didn’t want PvP to be a place where players go and fight outside of the normal game world. For those that want to do that and take place in a ladder system, we do have that kind of PvP gameplay with the Arenas, but we wanted something that put the players into the much larger conflict between the three races. That’s where Ground Zero comes in.

In our fictional backdrop of Auto Assault, Ground Zero is where an alien craft crashed into the Earth – and where a large portion of the wreckage still exists. In fact if you travel near the impact crater, which is about a mile in diameter (in-game), you can still see it. If you survive, that is. Because of the nature of the Contamination and the proximity of alien wreckage and technology, the place is literally crawling with Contaminated plants and animals, big, boss creatures and all other sorts of nastiness we’d rather let the players discover themselves. The three races consider the Ground Zero area to be particularly valuable: the advanced technology of the alien races is readily available and the heavily Contaminated ecology is a pure haven for those that embrace it. If there was a place where all three races would fight a war over, this would be it.




Players get to Ground Zero after continually progressing through their respective regions in the Central Wastelands. Ground Zero itself is located in a central position in the wastelands, and the construction of the regions naturally, but gently, siphons players to this area. Consequently, Ground Zero is a high-level area; by the time players get there they should be around Level 60-65 at the very least, with the ability to progress to Level 80. They’ll need every single level of experience to survive.

We will have a variety of gameplay for players who enjoy all different aspects of Auto Assault. We have a lot of normal PvE content in the forms of new enemies, new factions and all sorts of weird things in this region. Each race has several small bases and other facilities scattered throughout the map so the player won’t be thrust into combat immediately. Convoys and clans will become very important as there is a lot of high-level content to contend with. Ground Zero is not for the meek. Near the crash site itself there’s quite a bit of convoy and raid content that’s excessively difficult and we’ll be very interested to see how players cope with it.

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