Auto Assault Ground Zero Dev Diary
Labeled With auto assault ncsoft pc
Written by DM on Monday, April 03 2006
Labeled With auto assault ncsoft pc
Written by DM on Monday, April 03 2006
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We have put an emphasis on PvP gameplay and it is where we believe Ground Zero really takes off. With Ground Zero being the current centerpoint of the racial conflict, there has to be areas to fight over, places to triumph over the enemy and missions to accomplish. We’ve populated the Ground Zero region with 15 Outposts and 9 Obelisks, important facilities for players to capture and control. Now the Outposts, in Auto Assault fiction, are essentially old ancient pre-apocalypse military bases, built to help keep the Contamination from spreading beyond this area. They were not built by any of the three races; in fact the Outposts were discovered during their initial incursions into this area. The Outposts are essentially big open forts, with some defensive walls and a cluster of buildings near the middle (with a captureable computer terminal), along with an array of defensive turrets as well as a set of repair pads. If the Outpost is uncaptured (basically “neutral”) they will fire on anything in the area, so players must first destroy them (or otherwise distract them) before capture can take place. Once captured, the race controls that Outpost and its defensive turrets. The Outpost can also spawn groups of friendly infantry and give the host other benefits. Obelisks are a bit different – they are strange devices, probably alien artifacts, imbedded into the ground and captureable with a certain kit. The real purpose or internal workings of the Obelisks are still a mystery, but once captured they provide a defensive boost for all of the race’s Outposts in Ground Zero (the defensive turrets and infantry are nastier). The more Obelisks a race has, the harder it’ll be to capture any of that race’s Outposts. Players can easily get to the Obelisks and Outposts, they are marked by waypoints on the in-game map of the region. So gameplay will quickly center on capturing these Outposts and Obelisks and preventing their capture. The AI won’t be running these skirmishes and battles, the players will. |
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