Auto Assault Ground Zero Dev Diary
Labeled With auto assault ncsoft pc
Written by DM on Monday, April 03 2006
Labeled With auto assault ncsoft pc
Written by DM on Monday, April 03 2006
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One advantage of keeping these Outposts is that they help control the race’s influence into the region – there’s more friendly territory to work with and fallback positions are much closer. Otherwise it’s a long trip from an outlying Human base to down into the Ground Zero crater. If the Humans captured a series of Outposts that led to the crater, they’d be a lot better off venturing into the crater – instead of running one long gauntlet from the edge of the map to the center, there will be friendly spots along the way. We’ve added a few other respites for players as well; INC, the guys that run the AirLifts, have a couple of facilities in the map. These are rest stops basically, with repair pads and even a bar where players can stretch their legs and hang out in. Obviously there are a lot of things we can do with Ground Zero, and as more players reach it we’ll be implementing new ideas, concepts and all kinds of other goodies into Auto Assault that’ll make you want to stay. |
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