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EverQuest II Echoes of Faydwer Q&A


Labeled With  everquest pc soe
Written by DM on Monday, July 24 2006

When we first starting planning this expansion, we went back to the drawing board and delved deep into old EverQuest lore--some of which had never been fully revealed in the original game. We based our zones on the original world map rather than how the zones were connected in EQ. Along with revisiting many classic storylines, we had plenty of room to build new tales all our own. We think mixing fresh ideas with a healthy dose of nostalgia will prove very popular with new players and veterans alike.

As with any expansion, we assume there will be new items and abilities to obtain. Can you give us any details on exactly what is planned?

Part of the fun of any expansion is having new ways to advance and individualize your characters. Abilities come in the form of a deity alignment system that allows you to unlock powers unique to the deity your character follows. This is just one of the ways the influence of the gods is becoming much more prevalent.

Our Achievements system introduced with the Kingdom of Sky expansion has been very popular, and EoF will feature new class-specific Achievement paths that allow players to further personalize their characters.

And yes, there will be tons of new items added to the game for all level ranges, including adornments that artisans can craft to enhance weapons and armor. Another new feature for us is armor sets, which give you an additional bonus if you wear all the pieces of a given set.

Those players at the top end of the game will discover plenty of new upgrades--assuming they can defeat the new challenges that await them!

Providing new content for players of every level must present some serious challenges. Can you tell us just what SOE is doing to make sure that the content does truly run from level 1 to level 70?

We're providing a whole new advancement path for players starting new characters, which means new subscribers and EQ2 veterans alike can play together as newbies in Kelethin.

Our content path extends all the way to the level cap of 70, with solo quest paths, small group and full group adventures, and challenging raid content. EverQuest II has always provided lots of content for a wide variety of playstyles, and EoF carries on that tradition.
What other new features will be included in this expansion?

Since EQII’s launch, one of the most requested features from our players has been the ability to wear cloaks, and we're happy to say that they'll be arriving with Echoes of Faydwer. Guilds will be able to select colors, patterns, and trim options which allow them to customize a unique look for their members. This will add an exciting new visual element to further customize your characters and enhance your guild's identity.

Tradeskillers will have plenty of new recipes with new crafting paths such as Tinkering. These will be open to all artisan professions.

Thanks for taking the time to speak with us, is there anything you would like to say to our readers?

We're very excited about all the new content and features included in Echoes of Faydwer, which arrives this November. There will be tons of new places to see and things to do for our existing players. If you've thought about EverQuest II but never tried it, this is a great time to get on board and check it out, with a new starting city, new quests and a full offering of content from the start

Our team is very passionate about this expansion, especially since so many of us are long-time EQ players from way back. It's a lot of fun to bring this classic continent to life once again in EverQuest II: Echoes of Faydwer. See you in November!

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