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Spellborn Dev Journal: Combat Balance >
2007/11/02 17:16:27: Posted by DM
From Spellborn:

"This all sounds pretty ‘easy’ and ‘plug and play’, but it’s a real tough nut to crack. Having relations between certain factors is fine, but you don’t want to end up in a straight jacket, where each change will alter so many other things, that the end result is nearly the same for the player, but simply with different numbers. Adding the right strings to the model and then pulling them the correct way is a delicate, complicated and thus time consuming task."

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