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Guild Wars Factions is the sequel, or second campaign, that follows Guild Wars Prophecies. I actually played the first Guild Wars quite a bit, so I will compare the two games some, as well as try to provide some opposite views since Factions is a standalone game. First off Factions is set on the continent of Cantha. There are 2 warring Factions, the Kurziks and the Luxons. If you create a new character, rather than transfer one from the first Guild Wars, then you will start in a village that serves as the tutorial and intro to how the game works. On that note, owners of the previous Guild Wars, have two options more or less when they install. If they choose to they can keep the games separate, and the characters separate. You can have 4 slots on one account that only access the first Guild Wars, and 4 slots that only access Factions. The other option is to combine both access keys, the one for Guild Wars Prophecies and the one for Factions, and with that you get 6 slots, but all 6 characters can access both campaigns. If you only bought Factions then you will only have 4 slots. Don’t despair though, NCSoft recently announced you can purchase additional character slots if choose to. This isn’t necessary though, and only people that plan to put in a couple of hundred of hours would probably consider it. I only used 3 out of the four slots in Prophecies, now that I have 6, 4 used with the new Factions character, I don’t know if I will ever get to 6 either.Each character you create can have 2 of 6 professions. There is of course the primary and secondary profession. What is different about this than a lot of MMOs I have played is that if you choose to be a Monk for instance, your second profession doesn’t have to be healing related at all. Most MMOs I have seen would end up having you be a Monk, and your second profession would be like a Priest or something along the lines of a more “defined” monk. In guild wars your second profession is one of the remaining 5 professions you didn’t choose for your primary. So you can have a Monk/Warrior if you choose. I personally suggest against that, since the primary profession decides the armor you get to use, I don’t see warrior in robes or tattoos only running into battle and doing well. Skills are unlocked by either purchasing them from a skill vendor, or by doing quests. When you do a quest and get a skill, you don’t use up a skill point. When you purchase a skill, it costs 1 skill point and some amount of gold depending on how powerful the skill is more or less. There also runes which are add-ons for armor. Each rune is specialized for a certain profession. As you find newer and better ones, they are unlocked in the PvP aspect of the game for use. So by playing the PvE side of the game, your character in the PvP aspect of the game can also become relatively stronger. |
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