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Seed Beta Preview


Labeled With  seed pc runestone
Written by Oen on Thursday, May 18 2006

After a week in beta, Seed the game went live May 2nd. During the beta week I had a chance to examine a lot of different aspects of the game, and see what the developers were hoping to accomplish.

First off I have to say the team behind the game seems to be very hard working. The first 2 days of the beta were plagued with horrible lag and crashes. As the week continued though the lag was reduced, from about five minutes between giving a command to the action actually happening, to about 2 seconds. The issue is last time I played there was still lag.

It seems the team was working nonstop to try to reduce it, and at first it was completely unbearable, on the last day of beta it was much smoother, and ran decent. Since the game isn’t about PvP (player vs. player) I don’t feel split second responses times are necessary, but something they should definitely strive towards since it would make the game run smoother and appeal to gamers.

Graphically Seed is great. There were issues with textures taking their time to load, but I feel this was due in part to the lag I mentioned above. Once textures loaded for an area they were clean and crisp and gave you the appearance of a 3d comic book. Characters seemed to have a lot of details and so did the items they interacted with. Occasionally, once again due to lag, even the characters would look pretty weird. (See screenshots.)

Game play wise Seed seems to be attempting other MMOs have been taking on recently. Completely no Player vs. Player “combat”. There is no fighting amongst each other in the physical sense. The competition as the developers described it is about competing on which project in the colony gets finished and how the game develops based on the completion of that project. In short players have to fight over who gets their idea finished.

This style of “fighting” will probably not appeal to most people, since a majority of the game is about repairing/fixing/growing rather than slaying/fighting/dying. People looking for a more social game, about working together, and more of a mind game would probably enjoy this though. The game is less about skills/abilities and more about strategy and teamwork.

Speaking of skills, you can train them offline. No need to stay online grinding plants into powder or anything like that. All you do is click the train button and a timer shows much longer until it completes. The lower the skill level you are in that field and the lower the difficulty of the skill the quicker you learn it. So something really low level and easy might take only 20-30 minutes to learn. Meanwhile high level skills can take DAYS to learn. This is completely fine though in my opinion since you don’t have to spend all the time online actually playing. This aspect will probably appeal to the more casual gamer that doesn’t have hours on end to spend doing repetitive tasks just to keep up with other people.

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